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LtDan
7-0
Joined: 30 Jan 2003
Posts: 29
Location: Seattle, WA
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Posted:
Tue Mar 11, 2003 3:06 am Post
subject: KGP: Beast at Bay-- Can Americans Win? |
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Jeff (Tank Dawg) discussion of
OVHS and how hopeless it is for the Canadians if their OBA goes wrong
reminded me somewhat of the situation in Beast at Bay from KGP. This
is the big scenario where the Americans attack Le Gleize from both
sides. Due to set up restrictions, a good portion of the American
tanks set up within LOS of the Germans, which means, effectively,
that they are toast if they get hit. The Amis have a 90L gun which
can be effective against the German tanks, however, if it malfs (which
happened to me in one of my games), you have no more "god piece" to
dish out some punishment.
Despite the hopelessness of the situation, I started this not once
but twice as the hapless Americans, and both times I was pretty much
smoked (literally) by the second turn.
Using the balance may have helped (it reduces the set up restrictions
on the American tanks).
Anyone played this as the Americans and won? With or without the balance?
I want to like KGP so much, but it is a somewhat demoralizing situation
depending on which side you are playing and in which scenario / CG...
_________________
Puget Sound Advanced Squad Leaders
http://go.to/psasl |
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TankDawg
Moderator
Joined: 27 Jan 2003
Posts: 168
Location: Seattle, WA
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Posted:
Tue Mar 11, 2003 6:38 pm Post
subject: |
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Oh Dan,
You JUST had to go there!
KGP is my favorite CG, but it, and its scenarios are VERY tough on
the Amis. As I have said many times, if real life Germans were as
tough as they are in ASL, especially KGP, we would be goose-stepping
today.
And these scenarios really exemplify that.
The reason I like HoB, Schwerepunkt and Bounding Fire scenarios is
they try to give the US a helping, historical hand when it comes to
Armor. Give those horrible shermans Gyros, and special ammo along
with an AL, you have got a chance. But without, in KGP, you are praying
for your Jackson's and 90L AT guns to do some damage.
Thank God that in real life, Shermans, even the 75mm ones, killed
Panthers from side AND front. (Try THAT in ASL).
Like I have also said previously, the more I play Combat Mission and
read about US Armor in WW2, the more flaws I see in ASL Armor rules.
But we still love the game.
In this scenario, you just have to maximize manuever, smoke and pray
for some great rolls. Otherwise, it is an uphill battle. (Or simply
play Sam B)
_________________
TankDawg
Jeff Newell |
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SamB
10-3
Joined: 29 Jan 2003
Posts: 536
Location: Seattle, Washington, USA
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Posted:
Tue Mar 11, 2003 9:24 pm Post
subject: |
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| Quote: |
| In this scenario, you just have to maximize
manuever, smoke and pray for some great rolls. Otherwise, it
is an uphill battle. (Or simply play Sam B) |
OK, turkey....
VASL at twenty paces.
I suck at this game, but not as bad as you!! |
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LtDan
7-0
Joined: 30 Jan 2003
Posts: 29
Location: Seattle, WA
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Posted:
Thu Mar 13, 2003 4:47 pm Post
subject: |
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So Jeff, are you saying your
opponant beat you in Beast at Bay as the Americans?
DANO
_________________
Puget Sound Advanced Squad Leaders
http://go.to/psasl |
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